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Mission Hosting Status
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3./JG51_Stecher Mission in Progress by 3./JG51_Stecher Download Mission
*Missions are encrypted, please download, and unzip contents into the IL2 cache directory.

Mission Count: 1
Mission Summary
Side Current
Points
Territory
Points
Tanks
Destroyed
Aircraft
Destroyed
Ground
Destroyed
Ships
Destroyed
Territory
Captured
Allies 74 0 0 4 115 5 0
Axis 44 0 0 6 44 15 0

Total Captured By Allies: 0     Total Captured By Axis: 0
TerritoryCaptured ByCaptured ByDateAxis PointsAllied Points

Weather Forecast and Conditions
Time 8.83
Weather Conditions Hazy
Cloud Height 888 m
WindVelocity 2
WindDirection 91
WindTop 2000
WindTurbulence 0
WindGust 0
(This is the forecast for the upcoming mission)


(note: You need to be logged in to view information regarding aircraft)



Points Chart

Points for a Kill
Fighter Bomber Heavy (4 engine)
40 60 80
Points
Ground Strategic Target Tanks Ship
5 8* 20 Ship/Freighter: 30
Destroyer: 50
Carrier: 70
*Current Strategic Target: ( Wagon10 )

Campaign Point Settings
Base Mission Complete* 40
Persona Mission Complete (max missions cap) 50
Persona Multiplier .02
Shotdown Penalty -5
Captured Penalty -10
Death Penalty -15

* "Mission Complete" - If at least one of the sorties where something was destroyed ended with a successful landing/crash landing, you get a landing bonus of 4x your earned points for all air/land/sea object points.  Keep in mind, this is only earned if you destroy at least one object/get one kill.  (note: if you take off, fly and land without destroying anything, that sortie is not counted toward the landing)
One exception to this is that if you fly one sortie for 45+ minutes and land, you will get credit. This is mostly for CAP, escort flights.

*These points earned go toward team points, where we use an average based on number of pilots that flew in the mission.


Current Restrictions
LoadOuts
[P_38G15]
 2x175Napalm
 droptanks2x3
 droptanks4x3
 2x3
 2x3n2x500
 2x3n2x1000
 4x3
 1xdroptankn1xmk13
 2xmk13
[A_20G]
 40xParaF
[B_25C25]
 10x50kg
 8x100kg
[B_25G1]
 10x50kg
 8x100kg
 2x250kg6x100kg
 8xHVAR
[A_20C]
 2xfab2502xfab250
 1xfab5002xfab100
 1xfab5002xfab250
 1xfab1000
[C_47B]
 18xPara
 5xCargoA
 none
[PBN1]
 4500
 41000
[SWORDFISH1]
 5_3x500lb+8xflare
 6_1xtorpedo+8xflare
 7_1x500lb+4x250lb+8xflare
 8_1x500lb+8xFlare_AI
[SEAFIRE3F]
 4x60hvar
[BF_109G6Erla]
 R4-2XMK108
 U4-MK108
 U4R2-MK108WfrGr21
 U4R3-TANK1XMK108
 U4R4-3XMK108
 U4R6-MK1082XMG151-20
 U3-NOMG131
 U3R3-TANK-NOMG131
[FW_190A5158ATA]
 default
 r11tank
 r11sc500
 r11ab500
 r6wfrgr21
[BF_110G2]
 r4
 r1r7
 r3
 r3m1
 r3m2sc250
 r3m2ab250
 r3m2sc500
 r3m2sd500
 r3r7m1
 r3r7m2sc250
 r3r7m2ab250
 r3r7m5
 r4_
[JU_88A4]
 2xSC1800
 2xSC2000
[ME_323]
 32xPara
 none
[AR_196A3]
 2sc50
Bombers
Bombers - with level bombsite
A-20C
B-25C-25NA
Ju-88A-4
SM-79

Heavies
Heavies - 4 engine with level bombsite
B-17Gmod
B-24J


Structures [House$IndustrialFactoryHouse1]
Fuel=0
Supply=0
Troops=0
Cols=1
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$Factory_02]
Fuel=0
Supply=0
Troops=0
Cols=1
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$Factory_07]
Fuel=0
Supply=0
Troops=0
Cols=1
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$Hangar_briq1]
Fuel=0
Supply=0
Troops=0
Cols=1
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$Hangar_Briq2]
Fuel=0
Supply=0
Troops=0
Cols=1
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$garage]
Fuel=0
Supply=0
Troops=0
Cols=1
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$Hangar_RAF1tons]
Fuel=0
Supply=10
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$FTankS_01]
Fuel=10
Supply=0
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$FTankS_02]
Fuel=10
Supply=0
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Wagon10
[House$IndustrialFactoryWarenHouse1]
Fuel=0
Supply=10
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$StudebeckerTruck
vehicles.stationary.Stationary$StudebeckerTruck
[House$Hangar_Luft-petit]
Fuel=0
Supply=10
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$StudebeckerTruck
vehicles.stationary.Stationary$StudebeckerTruck
[House$Tente-QG_D]
Fuel=0
Supply=5
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$GAZ67t
[House$AirdromeFuelTank]
Fuel=10
Supply=0
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$StudebeckerTruck
vehicles.stationary.Stationary$StudebeckerTruck
[House$AirdromeBarrelBlock1]
Fuel=5
Supply=0
Troops=0
Cols=0
Repair=0
Dead=
Alive=
vehicles.stationary.Stationary$Motorcycle
Convoys [Vehicles.Allied_Heavy_Armored_Column]
Fuel=0
Supply=0
Troops=10
Artillery=0
Convoys=0
Armor=1
MultUnits=1
vehicles.artillery.Artillery$M4A2_US
vehicles.artillery.Artillery$M4A2_US
vehicles.artillery.Artillery$M4A2_US
vehicles.artillery.Artillery$M4A2_US
vehicles.artillery.Artillery$OpelBlitzMaultierAA
vehicles.stationary.Stationary$M3_Halftrack
vehicles.stationary.Stationary$M3_Halftrack
vehicles.artillery.Artillery$OpelBlitzMaultierAA
vehicles.stationary.Stationary$M3_Halftrack
vehicles.stationary.Stationary$M3_Halftrack
[Vehicles.Allied_Light_Armored_Column]
Fuel=0
Supply=0
Troops=10
Artillery=0
Convoys=0
Armor=1
MultUnits=1
vehicles.artillery.Artillery$ValentineII
vehicles.artillery.Artillery$ValentineII
vehicles.artillery.Artillery$ValentineII
vehicles.artillery.Artillery$ValentineII
vehicles.artillery.Artillery$OpelBlitzMaultierAA
vehicles.stationary.Stationary$M3_Halftrack
vehicles.stationary.Stationary$M3_Halftrack
vehicles.artillery.Artillery$OpelBlitzMaultierAA
vehicles.stationary.Stationary$M3_Halftrack
vehicles.stationary.Stationary$M3_Halftrack
[Vehicles.Axis_Heavy_Armored_Column]
Fuel=0
Supply=0
Troops=10
Artillery=0
Convoys=0
Armor=1
MultUnits=1
vehicles.artillery.Artillery$PzIVF2
vehicles.artillery.Artillery$PzIVF2
vehicles.artillery.Artillery$PzIVF2
vehicles.artillery.Artillery$PzIVF2
vehicles.artillery.Artillery$DemagFlak
vehicles.stationary.Stationary$SdKfz6
vehicles.stationary.Stationary$SdKfz6
vehicles.artillery.Artillery$DemagFlak
vehicles.stationary.Stationary$SdKfz6
vehicles.stationary.Stationary$SdKfz6
[Vehicles.Axis_Light_Armored_Column]
Fuel=0
Supply=0
Troops=10
Artillery=0
Convoys=0
Armor=1
MultUnits=1
vehicles.artillery.Artillery$PzIIIM
vehicles.artillery.Artillery$PzIIIM
vehicles.artillery.Artillery$PzIIIM
vehicles.artillery.Artillery$PzIIIM
vehicles.artillery.Artillery$DemagFlak
vehicles.stationary.Stationary$SdKfz6
vehicles.stationary.Stationary$SdKfz6
vehicles.artillery.Artillery$DemagFlak
vehicles.stationary.Stationary$SdKfz6
vehicles.stationary.Stationary$SdKfz6
[Vehicles.Allied_Supply_Column]
Fuel=10
Supply=10
Troops=0
Artillery=0
Convoys=0
MultUnits=1
vehicles.stationary.Stationary$DiamondT_US
vehicles.stationary.Stationary$DiamondT_US
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.artillery.Artillery$OpelBlitzMaultierAA
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.stationary.Stationary$DiamondT_US
vehicles.stationary.Stationary$DiamondT_US
[Vehicles.Allied_Engineer_Column]
Fuel=2
Supply=0
Troops=0
Artillery=0
Convoys=0
BR=1
MultUnits=1
vehicles.stationary.Stationary$Chevrolet_flatbed_US
vehicles.stationary.Stationary$Chevrolet_flatbed_US
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$DiamondT_US
vehicles.artillery.Artillery$OpelBlitzMaultierAA
vehicles.stationary.Stationary$DiamondT_US
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$Chevrolet_flatbed_US
vehicles.stationary.Stationary$Chevrolet_flatbed_US
[Vehicles.Axis_Supply_Column]
Fuel=10
Supply=10
Troops=0
Artillery=0
Convoys=0
MultUnits=1
vehicles.stationary.Stationary$OpelBlitzMaultier
vehicles.stationary.Stationary$OpelBlitzMaultier
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.artillery.Artillery$DemagFlak
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.stationary.Stationary$OpelBlitz6700A_fuel
vehicles.stationary.Stationary$OpelBlitzMaultier
vehicles.stationary.Stationary$OpelBlitzMaultier
[Vehicles.Axis_Engineer_Column]
Fuel=2
Supply=0
Troops=0
Artillery=0
Convoys=0
BR=1
MultUnits=1
vehicles.stationary.Stationary$OpelBlitz36S
vehicles.stationary.Stationary$OpelBlitz36S
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$OpelBlitzMaultier
vehicles.artillery.Artillery$DemagFlak
vehicles.stationary.Stationary$OpelBlitzMaultier
vehicles.stationary.Stationary$Bulldozer_US
vehicles.stationary.Stationary$OpelBlitz36S
vehicles.stationary.Stationary$OpelBlitz36S
[Ships.HMSIllustriousCV]
Fuel=0
Supply=0
Troops=0
Artillery=0
Convoys=0
Carrier=1
ships.Ship$HMSIllustriousCV
[Ships.Allied_Destroyer]
Fuel=0
Supply=0
Troops=0
Artillery=0
Convoys=0
ships.Ship$USSFletcherDD445
[Ships.Allied_Freighter]
Fuel=4
Supply=10
Troops=0
Artillery=0
Convoys=1
ships.Ship$Tramp
[Ships.Axis_Destroyer]
Fuel=0
Supply=0
Troops=0
Artillery=0
Convoys=0
ships.Ship$USSFletcherDD445
[Ships.Axis_Freighter]
Fuel=4
Supply=10
Troops=0
Artillery=0
Convoys=1
ships.Ship$Tramp


Production Capacity

Allied Factory Strength

Strength % Alive Dead Total
0% 0 0 0

Axis Factory Strength

Strength % Alive Dead Total
0.92 844 71 915

Legend:
Factory Object In Capacity:    Factory Object Destroyed:
Factory Object Target: Wagon10

(viewing this is based on current login)
Factory Summary for Pilot Side Neutral
Dead?TypeFactory TypesFactory CountSideLocationXLocationY